1 rotationAnimation.removedOnCompletion = NO;
2 
3 rotationAnimation.fillMode = kCAFillModeForwards;


fillMode的作用就是决定当前对象过了非active时间段的行为. 比如动画开始之前,动画结束之后。如果是一个动画CAAnimation,则需要将其removedOnCompletion设置为NO,要不然fillMode不起作用.

下面来讲各个fillMode的意义 
kCAFillModeRemoved 这个是默认值,也就是说当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态 
kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态 
kCAFillModeBackwards 这个和kCAFillModeForwards是相对的,就是在动画开始前,你只要将动画加入了一个layer,layer便立即进入动画的初始状态并等待动画开始.你可以这样设定测试代码,将一个动画加入一个layer的时候延迟5秒执行.然后就会发现在动画没有开始的时候,只要动画被加入了layer,layer便处于动画初始状态 

kCAFillModeBoth 理解了上面两个,这个就很好理解了,这个其实就是上面两个的合成.动画加入后开始之前,layer便处于动画初始状态,动画结束后layer保持动画最后的状态.


//用例1 scale 
 
  
transform"]; 
   
 
   
CATransform3DMakeScale(0.5, 0.5, 1.0);  
     //x,y,z放大缩小倍数
 
   

         NSValue *value = [NSValue valueWithCATransform3D:transform]; 
   
 
   

         [theAnimation setToValue:value]; 
   
 
   

          
   
 
   

         transform = CATransform3DMakeScale(1.0, 1.0, 1.0); 
   
 
   

         value = [NSValue valueWithCATransform3D:transform]; 
   
 
   

         [theAnimation setFromValue:value]; 
   
 
   
 
    
 
   
 //原路返回的动画一遍
 
   

         [theAnimation setDuration:1.0]; 
   
 
   

         [theAnimation setRepeatCount:2]; 
   
 
   

          
   
 
   

        [layer addAnimation:theAnimation forKey:nil]; 
   
 
  
 
   
 
  
 
   
 
  
//用例2 rotate 
 
  
 
     
  
 
  
CATransform3DMakeRotation(1.57, 1, 1, 0); 
     //1.57表示所转角度的弧度 = 90Pi/180 = 90*3.14/180
 
   

         NSValue *value = [NSValue valueWithCATransform3D:transform]; 
   
 
   

         [theAnimation setToValue:value]; 
   
 
   

          
   
 
   

         transform = CATransform3DMakeRotation(0, 1, 1, 0); 
   
 
   

         value = [NSValue valueWithCATransform3D:transform]; 
   
 
   

         [theAnimation setFromValue:value]; 
   
 
  

      ...... 
  
 
  
 
   
 
  
//用例3 scale+rotate+position
 
  

      CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@" 
    transform"]; 
   
 
   

         CATransform3D rotateTransform = CATransform3DMakeRotation(1.57, 0, 0, -1); 
   
 
   

         CATransform3D scaleTransform = CATransform3DMakeScale(5, 5, 5); 
   
 
   
CATransform3DMakeTranslation(0, 0, 0);  
    //位置移动
 
   
CATransform3DConcat(rotateTransform, scaleTransform); 
     //Concat就是combine的意思
 
   
//再combine一次把三个动作连起来
 
   

         
   
 
   

         [anim setFromValue:[NSValue valueWithCATransform3D: 
    CATransform3DIdentity]]; 
     //放在3D坐标系中最正的位置
 
   

         [anim setToValue:[NSValue valueWithCATransform3D:combinedTransform]]; 
   
 
   

         [anim setDuration:5.0f]; 
   
 
   

          
   
 
   
layer addAnimation:anim forKey:nil];
 
   

        
   
 
   
//如果没有这句,layer执行完动画又会返回最初的state


前几天做动画,使用到了CATransform3D ,由于没有学过计算机图形学,矩阵中m11--m44的各个含义都不清楚,经过几天研究总结如下:(供和我一样的菜鸟学习)



    1. 
              struct CATransform3D 
            
    2. {
    3. ;
    4. ;
    5. ;
    6. ;
    7. } 
             ;



    ps:

    • 整体比例变换时,也就是m11==m22时,若m33>1,图形整体缩小,若0<m33<1,图形整体放大,若m33<0,发生关于原点的对称等比变换。
    • 角度】和【m21=-角度】的时候就是旋转效果了。两个角度值相同。
    • ()空的地方以后补充。
    • 还有,要想使用CATransform3D,必须在工程里导入QuartzCore.framework。然后在文件中

    #import <QuartzCore/CATransform3D.h>。


    iphone 透视效果(perspective)


    1. =  
             CATransform3DIdentity 
             ;
    2. m34  
             =  
             0.0005 
             ;  
             // 透视效果
    3. =  
             CATransform3DRotate 
             (transform 
             , 
             (M_PI 
             / 
             180 
             * 
             40 
             ) 
             ,  
             0 
             ,  
             1 
             ,  
             0 
             ) 
             ;
    4. [piece. 
             layer  
             setTransform 
             :transform 
             ] 
             ;


    第二行一定要写在第三行的前面!自己理解!

    //
    //  ViewController.m
    //  test_scanAnimation_01
    //
    //  Created by admin on 1/13/16.
    //  Copyright © 2016 jeffasd. All rights reserved.
    //
    
    #import "ViewController.h"
    
    @interface ViewController ()
    {
        UIImageView *_bgImageView;
        UIImageView *_scanningImageView;
    }
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        
        [super viewDidLoad];
    
        UIImage *bgImage = [UIImage imageNamed:@"zapya_connect_radar"];
        
        NSLog(@"the bgImage size is %@", NSStringFromCGSize(bgImage.size));
        
        _bgImageView = [UIImageView new];
    //    _bgImageView.frame = CGRectMake(0, 200, self.view.frame.size.width, 300);
        _bgImageView.frame = CGRectMake(0, 200, bgImage.size.width, bgImage.size.height);
        
        _bgImageView.backgroundColor = [UIColor redColor];
        
        [self.view addSubview:_bgImageView];
        
        _bgImageView.image = bgImage;
        
    
        
        UIImage *scanningImage = [UIImage imageNamed:@"zapya_connect_radar_scanning"];
        
        _scanningImageView = [UIImageView new];
        _scanningImageView.frame = _bgImageView.frame;
        
        _scanningImageView.image = scanningImage;
        
        
        [self.view addSubview:_scanningImageView];
        
        CABasicAnimation *scannigAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
        
    //    angle:旋转的弧度,所以要把角度转换成弧度:角度 * M_PI / 180。
        CATransform3D transform = CATransform3DMakeRotation(90*M_PI/180, 0, 0, 1);//顺时针旋转
        transform.m34 = 0.05;// 透视效果
    //    transform.autoreverses = YES;
        
        NSValue *value = [NSValue valueWithCATransform3D:transform];
        [scannigAnimation setToValue:value];
        
        scannigAnimation.autoreverses = NO;//原路返回动画一遍
        scannigAnimation.duration = 2.0;
        scannigAnimation.repeatCount = HUGE_VALF;
        //basicAnimation.repeatCount=HUGE_VALF;//设置重复次数,HUGE_VALF可看做无穷大,起到循环动画的效果
        //    basicAnimation.removedOnCompletion=NO;//运行一次是否移除动画
        
        scannigAnimation.fillMode = kCAFillModeBackwards;
        
        scannigAnimation.cumulative = YES;
        
        scannigAnimation.removedOnCompletion = NO;
        
        scannigAnimation.delegate = self;
        
        [_scanningImageView.layer addAnimation:scannigAnimation forKey:nil];
        
        
        
        
    }
    
    #pragma mark - 动画代理方法
    #pragma mark 动画开始
    -(void)animationDidStart:(CAAnimation *)anim{
    //    NSLog(@"animation(%@) start.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
    //    NSLog(@"%@",[_layer animationForKey:@"KCBasicAnimation_Translation"]);//通过前面的设置的key获得动画
        NSLog(@"%s", __func__);
    }
    #pragma mark 动画结束
    -(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
    //    NSLog(@"animation(%@) stop.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
    //    _layer.position=[[anim valueForKey:@"KCBasicAnimationLocation"] CGPointValue];
        NSLog(@"%s", __func__);
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    @end



    //用例1 scale 
     
      
    transform"]; 
       
     
       
    CATransform3DMakeScale(0.5, 0.5, 1.0);  
         //x,y,z放大缩小倍数
     
       
    
             NSValue *value = [NSValue valueWithCATransform3D:transform]; 
       
     
       
    
             [theAnimation setToValue:value]; 
       
     
       
    
              
       
     
       
    
             transform = CATransform3DMakeScale(1.0, 1.0, 1.0); 
       
     
       
    
             value = [NSValue valueWithCATransform3D:transform]; 
       
     
       
    
             [theAnimation setFromValue:value]; 
       
     
       
     
        
     
       
     //原路返回的动画一遍
     
       
    
             [theAnimation setDuration:1.0]; 
       
     
       
    
             [theAnimation setRepeatCount:2]; 
       
     
       
    
              
       
     
       
    
            [layer addAnimation:theAnimation forKey:nil]; 
       
     
      
     
       
     
      
     
       
     
      
    //用例2 rotate 
     
      
     
         
      
     
      
    CATransform3DMakeRotation(1.57, 1, 1, 0); 
         //1.57表示所转角度的弧度 = 90Pi/180 = 90*3.14/180
     
       
    
             NSValue *value = [NSValue valueWithCATransform3D:transform]; 
       
     
       
    
             [theAnimation setToValue:value]; 
       
     
       
    
              
       
     
       
    
             transform = CATransform3DMakeRotation(0, 1, 1, 0); 
       
     
       
    
             value = [NSValue valueWithCATransform3D:transform]; 
       
     
       
    
             [theAnimation setFromValue:value]; 
       
     
      
    
          ...... 
      
     
      
     
       
     
      
    //用例3 scale+rotate+position
     
      
    
          CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@" 
        transform"]; 
       
     
       
    
             CATransform3D rotateTransform = CATransform3DMakeRotation(1.57, 0, 0, -1); 
       
     
       
    
             CATransform3D scaleTransform = CATransform3DMakeScale(5, 5, 5); 
       
     
       
    CATransform3DMakeTranslation(0, 0, 0);  
        //位置移动
     
       
    CATransform3DConcat(rotateTransform, scaleTransform); 
         //Concat就是combine的意思
     
       
    //再combine一次把三个动作连起来
     
       
    
             
       
     
       
    
             [anim setFromValue:[NSValue valueWithCATransform3D: 
        CATransform3DIdentity]]; 
         //放在3D坐标系中最正的位置
     
       
    
             [anim setToValue:[NSValue valueWithCATransform3D:combinedTransform]]; 
       
     
       
    
             [anim setDuration:5.0f]; 
       
     
       
    
              
       
     
       
    layer addAnimation:anim forKey:nil];
     
       
    
            
       
     
       
    //如果没有这句,layer执行完动画又会返回最初的state


    前几天做动画,使用到了CATransform3D ,由于没有学过计算机图形学,矩阵中m11--m44的各个含义都不清楚,经过几天研究总结如下:(供和我一样的菜鸟学习)



    1. 
              struct CATransform3D 
            
    2. {
    3. ;
    4. ;
    5. ;
    6. ;
    7. } 
             ;



    ps:

    • 整体比例变换时,也就是m11==m22时,若m33>1,图形整体缩小,若0<m33<1,图形整体放大,若m33<0,发生关于原点的对称等比变换。
    • 角度】和【m21=-角度】的时候就是旋转效果了。两个角度值相同。
    • ()空的地方以后补充。
    • 还有,要想使用CATransform3D,必须在工程里导入QuartzCore.framework。然后在文件中

    #import <QuartzCore/CATransform3D.h>。


    iphone 透视效果(perspective)


    1. =  
             CATransform3DIdentity 
             ;
    2. m34  
             =  
             0.0005 
             ;  
             // 透视效果
    3. =  
             CATransform3DRotate 
             (transform 
             , 
             (M_PI 
             / 
             180 
             * 
             40 
             ) 
             ,  
             0 
             ,  
             1 
             ,  
             0 
             ) 
             ;
    4. [piece. 
             layer  
             setTransform 
             :transform 
             ] 
             ;



    第二行一定要写在第三行的前面!自己理解!

    //
    //  ViewController.m
    //  test_scanAnimation_01
    //
    //  Created by admin on 1/13/16.
    //  Copyright © 2016 jeffasd. All rights reserved.
    //
    
    #import "ViewController.h"
    
    @interface ViewController ()
    {
        UIImageView *_bgImageView;
        UIImageView *_scanningImageView;
    }
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        
        [super viewDidLoad];
    
        UIImage *bgImage = [UIImage imageNamed:@"zapya_connect_radar"];
        
        NSLog(@"the bgImage size is %@", NSStringFromCGSize(bgImage.size));
        
        _bgImageView = [UIImageView new];
    //    _bgImageView.frame = CGRectMake(0, 200, self.view.frame.size.width, 300);
        _bgImageView.frame = CGRectMake(0, 200, bgImage.size.width, bgImage.size.height);
        
        _bgImageView.backgroundColor = [UIColor redColor];
        
        [self.view addSubview:_bgImageView];
        
        _bgImageView.image = bgImage;
        
    
        
        UIImage *scanningImage = [UIImage imageNamed:@"zapya_connect_radar_scanning"];
        
        _scanningImageView = [UIImageView new];
        _scanningImageView.frame = _bgImageView.frame;
        
        _scanningImageView.image = scanningImage;
        
        
        [self.view addSubview:_scanningImageView];
        
        CABasicAnimation *scannigAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
        
    //    angle:旋转的弧度,所以要把角度转换成弧度:角度 * M_PI / 180。
        CATransform3D transform = CATransform3DMakeRotation(90*M_PI/180, 0, 0, 1);//顺时针旋转
        transform.m34 = 0.05;// 透视效果
    //    transform.autoreverses = YES;
        
        NSValue *value = [NSValue valueWithCATransform3D:transform];
        [scannigAnimation setToValue:value];
        
        scannigAnimation.autoreverses = NO;//原路返回动画一遍
        scannigAnimation.duration = 2.0;
        scannigAnimation.repeatCount = HUGE_VALF;
        //basicAnimation.repeatCount=HUGE_VALF;//设置重复次数,HUGE_VALF可看做无穷大,起到循环动画的效果
        //    basicAnimation.removedOnCompletion=NO;//运行一次是否移除动画
        
        scannigAnimation.fillMode = kCAFillModeBackwards;
        
        scannigAnimation.cumulative = YES;
        
        scannigAnimation.removedOnCompletion = NO;
        
        scannigAnimation.delegate = self;
        
        [_scanningImageView.layer addAnimation:scannigAnimation forKey:nil];
        
        
        
        
    }
    
    #pragma mark - 动画代理方法
    #pragma mark 动画开始
    -(void)animationDidStart:(CAAnimation *)anim{
    //    NSLog(@"animation(%@) start.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
    //    NSLog(@"%@",[_layer animationForKey:@"KCBasicAnimation_Translation"]);//通过前面的设置的key获得动画
        NSLog(@"%s", __func__);
    }
    #pragma mark 动画结束
    -(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
    //    NSLog(@"animation(%@) stop.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
    //    _layer.position=[[anim valueForKey:@"KCBasicAnimationLocation"] CGPointValue];
        NSLog(@"%s", __func__);
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    @end




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